Alpha Build 006 Change log
| --- Version A-006 Change log --- |
New:
• Game management system update.
- - - New controllers in place to make for simpler cutscene and system command coding without conflicting game actions.
• Doors and locked doors.
- - - Doors have been added. A locked door will require a specific item to be collected or an action to be completed before unlocking.
• Map changing.
- - - Finalized map controller scripts for moving to a new map.
Finished:
• Easy Dialogue System.
- - - The dialogue system has been simplified to easily be applied to any situation the game requires. Through modular scripting, I can assign dialogue to any point in the game, even during player controlled segments, where the dialogue is advanced by use of triggers and/or timers.
In Progress:
• Modular Cutscene system. (Almost ready)
• Control customization
• Hazard zones
Controls:
> Arrow keys / WASD
> "Left/Right/A/D"
- Move character left and right
> "Up/W"
- Interact
> "Down/S"
- Crouch
> "Z/P" key (A Button)
- Jump
> "X/O" key (B Button)
- Secondary Action
> "C/I" key (Start Button)
- Pause / Unpause
Files
Get Micro Kitty
Micro Kitty
Status | In development |
Author | ThorneStarr |
Genre | Platformer |
Tags | 2D, Action-Adventure, NES (Nintendo Entertainment System), Retro, speed-running |
Languages | English |
More posts
- Micro Kitty Old Editor ReleasedAug 25, 2020
- Public Demo (V 008) Release SetbackJul 21, 2020
- Public Demo (V 008) Release DateMay 17, 2020
- Status UpdateMay 02, 2020
- Alpha Build 007-4 Change logDec 20, 2019
- Micro Kitty Dev Blog (Tools)Dec 13, 2019
- Alpha Build 007 Change logJul 27, 2019
- Alpha Build 005 Change logJun 18, 2019
- Alpha Build 004 Change logJun 12, 2019
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