Alpha Build 007 Change log
| --- Version A-007 Change log --- |
NEW:
• Title screen
- - - A new title screen has been added as a starting point to the game.
• Intro backstory
- - - Backstory lore has been added to the start of the game. (You can skip this by pressing the ENTER key)
• Music
- - - The music system is now in place and fully functional. Custom looping functionality is also working perfectly.
• Hunting system
- - - A hunting system has been added to give the player an option for gaining back HP that may have been lost during a play session.
• Water
- - - A new water environment object has been created to allow for more diverse interaction with the world. Player movement is slowed by 50% when in water, but returns to normal speeds after leaving it.
• Cut scene controller system
- - - A new cut scene controller system has been created to make development of cut scenes more modular and controlled. This includes control over player movement, dialogue boxes and environmental effects.
Changes:
• Text skip speed
- - - Dialogue now speeds up when holding the A button. (Improvements on this feature are still being worked out.)
• Movement physics
- - - The player movement has been updated to be less floaty and give tighter control over the player character.
• Map transition control (Back end)
- - - The transitioning to a new map is now handled in a more effective way and removes an entire step making the transition between maps faster.
• Dialogue control
- - - Changed the way dialogue boxes are controlled to make it easier for cut scene integration.
FIXED:
• Area title cards
- - - Area title cards now appear during the final stage of the screen transition effect and are no longer activated by a trigger object. This has fixed the issue where the trigger objects would sometimes not be removed after one had been activated and the issue where the trigger object would not always trigger.
• Dialogue box
- - - Fixed an issue where the dialogue box wouldn't close out when interacting with locked doors.
_____________________________
Controls:
> Arrow keys / WASD
> "Left/Right/A/D"
- Move character left and right
> "Up/W"
- Interact and enter doors
> "Down/S"
- Crouch and hunt
> "Z/P" key (A Button)
- Jump
> "X/O" key (B Button)
- Secondary Action
> "C/I" key (Start Button)
- Pause / Unpause
_____________________________
Music by TRAYSON LANCASTER
https://soundcloud.com/trayson
https://twitter.com/TraysonL
Files
Get Micro Kitty
Micro Kitty
Status | In development |
Author | ThorneStarr |
Genre | Platformer |
Tags | 2D, Action-Adventure, NES (Nintendo Entertainment System), Retro, speed-running |
Languages | English |
More posts
- Micro Kitty Old Editor ReleasedAug 25, 2020
- Public Demo (V 008) Release SetbackJul 21, 2020
- Public Demo (V 008) Release DateMay 17, 2020
- Status UpdateMay 02, 2020
- Alpha Build 007-4 Change logDec 20, 2019
- Micro Kitty Dev Blog (Tools)Dec 13, 2019
- Alpha Build 006 Change logJun 28, 2019
- Alpha Build 005 Change logJun 18, 2019
- Alpha Build 004 Change logJun 12, 2019
Leave a comment
Log in with itch.io to leave a comment.